Description
Interactive tables and walls are becoming increasingly popular. Large augmented surfaces are already part of our physical environment. These newly emerging form factors require novel human-computer interaction techniques. Although movies such as Minority Report and the Island popularized the idea of novel, off-the-desktop gesture-based human-computer interaction and direct manipulation-based interfaces, in reality, making the interactions with a digital user interface disappears into and becomes a part of the human-to-human interaction and conversation on these large interactive surfaces is still a challenge. Conventional metaphors and underlying interface infrastructure for single-user desktop systems have been traditionally geared towards single mouse and keyboard-based WIMP interface design, while people usually meet around a table, facing each other. A table/wall setting provides a large interactive visual surface for groups to interact together. It encourages collaboration, coordination, as well as simultaneous and parallel problem solving among multiple people.
In this course, we will describe particular challenges and solutions for the design of direct-touch tabletop and interactive wall environments. The participants will learn how to design a non-traditional user interface for large horizontal and vertical displays. Topics include physical setups (e.g. output displays), tracking, sensing, input devices, output displays, pen-based interfaces, direct multi-touch interactions, tangible UI, interaction techniques, application domains, current commercial systems, and future research.
Prerequisits
This course is self-contained and does not assume prior knowledge of interactive environments. Attendees should be familiar with the basics of traditional human-computer interaction, computer graphics, image processing, and interactive media.
Course Syllabus
Wednesday, 08/08/07
Half-Day, 1:45 -5:30 pm Level: Beginning
| TIME |
TOPIC |
LECTURER |
| 1:45 |
Welcome and Introduction | Michael Haller |
| 2:00 |
Input devices and sensing technologies | Andy Wilson
|
| 2:15 |
||
| 2:30 |
||
| 2:45 |
Interactive tabletops: user interface design, metaphors and gestures | Chia Shen
|
| 3:00 |
||
| 3:15 |
||
| 3:30 |
Break |
|
| 3:45 |
Interactive wall displays: Interaction techniques and commercial applications | Gerald Morrison
|
| 4:00 |
||
| 4:15 |
||
| 4:30 |
Pen-based interfaces: commercial systems, new research usage | Michael Haller
|
| 4:45 |
||
| 5:00 |
What's next? Outlook to the future | Bruce H. Thomas
|
| 5:15 |
||
| 5:30 |
Summary and Conclusions | Chia Shen |